
Additionally, a video camera is mounted on each police officer's helmet. However, orders can be issued from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person. The player does not assume direct control over the other officers. The player character leads a five-man SWAT element made up of the leader and four other men that are divided into two teams, Red and Blue. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. If a hostage is killed, the mission is automatically deemed a failure. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. In addition, players must follow strict protocol to ensure proper use of force. To simulate realistic police procedures, SWAT 4 encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them.

It’s not just about the badge, it’s about the rush. SWAT 4: Gold Edition includes both the base game and its expansion, SWAT 4: The Stetchkov Syndicate. The player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects.
